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Virtual Reality In Attractions: A Designer’s Viewpoint

  To fully understand the potential of virtual reality (VR) in attractions and destinations, we should briefly understand VR’s history outside the context of attractions. In 1965, the idea of a head mounted display (HMD) attached to a computer was born. It enabled the wearer to see a primitive graphical virtual world; but the sheer… Continue reading.

Even MORE Destinology: Curating a Creative Culture

  In our final 2016 issue of Destinology, Curating a Creative Culture, we explored and celebrated the wonderful environment of PGAV Destinations, how we got there, and where we hope to go next. We conducted extensive research and numerous interviews – all of which could’ve provided enough content for a years-worth of Destinology. However, as… Continue reading.

PGAV GOes to Pittsburgh

Darting off for a weekend getaway to places like Pittsburgh, PA to see cultural destinations is the kind of journey that makes PGAV GO so amazing.  “You travel to break away from everyday constraints – the office, the agenda, the schedule, the routine…  It’s a world you can leave not only refreshed, but profoundly changed.… Continue reading.

Top 10 Lessons from Basecamp: #3 – #1

  If you’ve been following my Top 10 Lessons from SketchUp 3D Basecamp posts so far, and you made it through Lesson #4, then you must be ready for my Top 3 Lessons from Basecamp: #3 – Sharing your knowledge makes the world a better place. This is why Basecamp is such a great event.… Continue reading.

Top 10 Lessons from Basecamp: #6 – #4

  If you read my first four Lessons from SketchUp 3D Basecamp, you’re probably waiting with baited breath from some more. So here are Lessons #6 – #4 of the Top 10 Things I Learned at SketchUp 3D Basecamp 2016: #6 – The best tool is the tool you need to get your job done. When… Continue reading.